Hi everyone,
I’m currently trying to integrate my 3DGRUT reconstructed scene data with NuRec (NVIDIA Unified Reconstruction) in CARLA, and I’ve encountered several issues that I’d appreciate some guidance on.
Here are my main questions:
- Data Compatibility
I reconstructed a scene using 3DGRUT and obtained standard Gaussian Splatting outputs.
However, these cannot be directly loaded by NuRec.- Do I need to convert the 3DGRUT output into a specific NuRec-compatible format or auxiliary data structure?
- If yes, are there any public conversion scripts or references available?
- Checkpoint Files in the NuRec Dataset
Thanks for providing the PhysicalAI-Autonomous-Vehicles-NuRec dataset.
I noticed that within the.usdzfile, there’s a checkpoint file — something not present in 3DGRUT reconstruction outputs.- How is this checkpoint file generated? What algorithm or training process produces it?
- Structure of the Checkpoint File
I loaded the checkpoint viatorch.loadand inspected the file content:- It includes several branches such as
background,road, anddynamic. How are these divisions generated? Do they require additional label input during reconstruction or training? - The
features_albedotensor has the shape(n, 5, 3), while 3DGRUT’s output has(n, 3). What does this extra dimension (5) represent — multi-view features, hierarchical levels, or additional color channels?
- It includes several branches such as
Any reference documentation about NuRec’s data format, checkpoint training pipeline, or example scripts for converting 3DGRUT outputs to NuRec-compatible formats would be greatly appreciated.
Thank you!