I used fd and render for display USB camera.
I have well image from camera o nscreen.
But, then i try to draw a text in corner , i have a flicker text rendering.
I try 2 threads , one for renderer with a FD and 2nd for a text update (setOverlayText).
In second, i try to refreash text update thread with 30ms and 1 s … same result.
i read in NvEglRenderer exemple, that’s used XDrawString.
Where does it come from ? how can i fix that ?