Randomize scene reset Isaac Lab

Hello,

I would like to randomize a sphere light in the scene (r,g,b, intensity, …) at each reset in Isaac Lab.

I created it this way in _setup_scene of my env:

cfg_light = sim_utils.SphereLightCfg(
            intensity=1000.0,
            radius=0.5,
            color=(1.0, 1.0, 1.0),
        )
self.light = cfg_light.func("/World/envs/env_.*/Light", cfg_light, translation=(0, 0, 0.5))

I saw that lights are an instance of the assets.AssetBaseCfg class and that they are non interactive prim here.
But is there any way to at least randomize some properties at each reset ?

Thank you,
Léopold