Ray Tracing From the 1980’s to Today An Interview with Morgan McGuire, NVIDIA

Originally published at: Ray Tracing From the 1980’s to Today An Interview with Morgan McGuire, NVIDIA | NVIDIA Developer Blog

Morgan McGuire, a member of the NVIDIA research team, walks us through the history of shaders, rasterization, and finally, ray tracing. Q: The games industry has been working on developing a ray tracing solution for decades. Can you give us an overview of the history? A:  It’s really interesting to look back at the late…