Ray tracing geometry flags


I need to enable the D3D12_RAYTRACING_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION geometry flag for my application. Is there any mechanism in the Falcor API by which I can set that flag, perhaps in a manner similar to the way a material’s alpha mode controls the D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE flag?

Thank you,

Christiaan Gribble
SURVICE Engineering