Real-Time Dual-GLB Combat Effects with CUDA and OpenGL on Jetson Orin Nano

Hi,
Please check the programming guide to get some information:
CUDA Runtime API :: CUDA Toolkit Documentation
4.19. CUDA Interoperability with APIs — CUDA Programming Guide

As suggested in
GPU-Generated Heart, Ribbon and Particle Effects for a GLB Character on Jetson Orin Nano - #3 by DaneLLL

You can do profiling through tegrastats or Nsight. If you don’t see GPU running at full loading, please share the simple test sample so that we can replicate it on developer kit and check if performance enhancement is possible.