# Real-Time Dual-GLB Combat Effects with CUDA and OpenGL on Jetson Orin Nano

**URL:** <https://forums.developer.nvidia.com/t/real-time-dual-glb-combat-effects-with-cuda-and-opengl-on-jetson-orin-nano/378981>\
**Category:** Jetson Orin Nano\
**Tags:** opengl, jetson-orin, cuda, jetson\
**Created:** [August 3, 2026, 8:46am UTC](https://forums.developer.nvidia.com/t/real-time-dual-glb-combat-effects-with-cuda-and-opengl-on-jetson-orin-nano/378981 "2026-08-03T08:46:50Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![DaneLLL](https://sea2.discourse-cdn.com/nvidia/user_avatar/forums.developer.nvidia.com/danelll/32/14043_2.png) [@DaneLLL](https://forums.developer.nvidia.com/u/DaneLLL)\
**Post date:** [August 5, 2026, 1:24am UTC](https://forums.developer.nvidia.com/t/real-time-dual-glb-combat-effects-with-cuda-and-opengl-on-jetson-orin-nano/378981/3 "2026-08-05T01:24:12Z")

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Hi,  
Please check the programming guide to get some information:  
[CUDA Runtime API :: CUDA Toolkit Documentation](https://docs.nvidia.com/cuda/cuda-runtime-api/group __CUDART__ OPENGL.html)  
[4.19. CUDA Interoperability with APIs — CUDA Programming Guide](https://docs.nvidia.com/cuda/cuda-programming-guide/04-special-topics/graphics-interop.html)

As suggested in  
[GPU-Generated Heart, Ribbon and Particle Effects for a GLB Character on Jetson Orin Nano - #3 by DaneLLL](https://forums.developer.nvidia.com/t/gpu-generated-heart-ribbon-and-particle-effects-for-a-glb-character-on-jetson-orin-nano/378946/3)

You can do profiling through tegrastats or Nsight. If you don’t see GPU running at full loading, please share the simple test sample so that we can replicate it on developer kit and check if performance enhancement is possible.

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