I’m currently trying to debug some performance issues on a laptop, from my development machine. The laptop has a 9300M and for the most part seems to allow me to debug fine. However, on the development machine, if I select to view an event from the “Frame Profiler” screen (using the links) it seems to lock up and displays “Loading Buffer Viewer” in the status panel for a long time.
I have managed to access the buffer viewer whilst debugging in this way before, however it doesn’t seem to work very often (I’ve managed to view it once, but the last 6 times I’ve tried have failed and locked up).
The development machine is running VS2008, NSight 188.8.131.5213, NV GF 470, drivers 306.97
The laptop has an NV GF 9300M G, drivers are 310.61
Does anyone have thoughts on how I can get this to behave more reliably?
I also have trouble with this setup viewing shaders and pixel history. Pixel history never seems to appear as an option, and shaders always display “Shader Debugger is not available”…