Hello everyone,
I have a scene where I’ve set up a layer of lighting meshes. Now, I’m looking to add another layer consisting of tiny cone meshes, each precisely linked to the location of individual lights.
Initially, I attempted to duplicate the lighting meshes and replace them with cone meshes, but I faced difficulties in implementing this.
My next question is regarding extracting location coordinates from the meshes. Something like a list of all the meshes ID and theirs corresponding coordinate in the scene.
Any suggestions or insights would be greatly appreciated. Thank you!