Continuing the discussion from Combining physics simulation with domain randomization using Replicator:
I have a very similar question to the above mentioned post. In my case, I want to modify the pose of the pallets and wait until the pallet is not moving anymore. BUT, in addition, I want to use the functions of the replicator like randomizing textures, material, lights, and more.
From my experiments, I have noticed that using rep.orchestrator.step()
and then doing physics simulation with simulation_app.world.step(render=False)
are not really working (the pallets are unchanged and not affected by physical effects).
Is there any way to do a quick simulation, so that the objects can drop and are not overlapping with each other, after applying the randomizations?
In my opinion, it seems that the replicator function and physics simulation are not really cooperative in this scenario.
Please give me advices, this is really important for me!!
Thanks and Regards,
Christof