Hi,
i would like to have a way to stream texture data with point attribute from omnierse to other spout or NDI capable sofwares. my goal is to embed the phisx engine of omniverse in my installation.
i will than use those point in some vertex shader to recompose the mesh realtime.
can be helpfull also to have a way to work with VAT in omniverse. so record texture with attribute data for a later use in a realtime enviroment.
i did some experiment with a script node that read point attrib and a udp client that stream those points … the goal would be to keep the point in the gpu even before they get sent to the usd from the phisx engine…
i hope the request is clear if not i am here to give more explaination about it .
Thanks!!