Just out of curiosity, what do you use most RTX Interactive Path Tracing vs RTX Iray rendering and why ? thanks
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Path tracing is an advanced rendering technique that uses ray tracing to simulate the physics of light in a scene.
IRay is the Omniverse integration of the NVIDIA Iray® SDK . It is a push-button, physically based rendering technology that generates photorealistic imagery for interactive and batch rendering workflows. IRay is used to create predictive imagery if you grant a renderer more time to cut less corners. IRay uses the same MDL material description as our other RTX renderers but delivers the most physically accurate results for light simulation.
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Thanks a lot Wendy !
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