Rtx realtime Dof problem

I’m still getting bokeh artefacts with the translucent materials. I found that in the release notes it was fixed “Depth of Field looks incorrect with Depth Correction for DoF enabled” but I’m still experiencing the visual artifacts with this setting enabled.

@Aqualonix is it possible for you to post a screenshot of what you are seeing and the render setting? i don’t recall seeing the release note specifically mention the behavior with translucent material, did it (or did i miss something)?