Running an UE4 application on AWS G4 powered by Tesla T4

Hi there,

I’m trying to run an UE4 application on an AWS G4 ec2 (g4dn.2xlarge) instance powered by Tesla T4 to stream it using PixelStreaming and I get poor results.

The application works in slow motion, when I connect to the stream I get about 24 fps.

It worked fine on my workstation and I got about 50-60 fps.

Note: both cpu and memory usage are relatively low (50% and 20%).

Any thoughts?

Hi Daniel

Which connection protocol are you using to connect to AWS?

Regards

MG

Hi MG,

I’m using RDP.
The error occurs even when I’m running the game with the -RenderOffScreen parameter.

Regards,
Daniel

Hi Daniel

Try using a different protocol. AWS natively offers NICE DCV, or you can try an evaluation from Teradici (PCoIP Ultra) or Mechdyne (TGX).

Regards

MG