I’m trying to replicate something similar to Co-Simulation UE and Omniverse - "SpaceVerse" GTC demo - Return on Experience. | Tutorial only in Unity. What would be a workflow for this?
Initially thought the idea was to simulate on the engine of choice (UE, Unity, etc.) utilizing the engine run-time and then live-sync would take care of it on the omniverse side. But, at least for Unity connector, it seems like that’s a hard limitation. Is run-time sync in the roadmap at all?
In the above example, it seems like it’s either the UE engine running the movement within omniverse OR the custom app that’s processing the trajectories.csv. Some clarification would be amazing on which one of the two is running the simulation (movement) in omniverse.