Runtime friction and restitution randomization bug with GPU simulation still exist?

Hi. I just found the runtime changing friction and restitution bug using GPU as sim device seems to still exist in Isaac Gym, while this bug was claimed to be fixed in Isaac Sim 2022.2.1. For now everything is so slow using CPU so I’m wondering if there is a quick fix I can do or I just have to wait till next release.

There is no quick fix you can do on your side, as it requires using a new PhysX version and a new Preview release of Isaac Gym as a result.