Sample apps (Maxine AR) run slower when window not in focus

Hi NVIDIA team,

I have found that the sample apps - in this case the Bodytrack app - will only update its tracking constantly when the sample app is running in the foreground (the window currently focused).

I have implemented OSC into the sample app code, to send data to a game - obviously the game will be running in the foreground as the focused window.

So is there a way to force Maxine to update it’s tracking - even though the window is not currently in focus?
Right now it is choppy when the Bodytrack window is not in focus.

Perhaps there is a setting or variable I missed?