I have some lego bricks in .dae format, and use blender to covert to usdc, but after opening in omniverse, everything turns out too small, and cause the camera failed to view after scale to the level large enough to view. Any suggestion?
I find a solution, Blender has a option when import: ‘with unit’, with this chekbox on, the scale is working correct.
Related topics
| Topic | Replies | Views | Activity | |
|---|---|---|---|---|
| Export to USD - Scale units from Blender to Omniverse | 6 | 1668 | September 29, 2023 | |
| Wrong scale when importing USD assets through Python Standalone | 4 | 188 | May 7, 2025 | |
| 2 usd with same dimensions came wrongly scaled when import one to another | 0 | 483 | May 7, 2022 | |
| UnitScaleFactor is not referenced during fbx import | 13 | 1758 | January 15, 2023 | |
| Import texture | 6 | 1008 | October 5, 2023 | |
| From omniverse create to omniverse sim scale problem! | 3 | 888 | January 11, 2023 | |
| Where are my UV´s? | 3 | 465 | December 20, 2022 | |
| Default Meters Per Unit - Setting for imports from Houdini | 2 | 895 | March 15, 2023 | |
| Wrong results after scaling using USD Unit Converter | 11 | 1033 | January 16, 2024 | |
| Rotated top viewport camera and trees missing leaves after saving and loading | 3 | 419 | January 27, 2023 |
