Scale-up plane without scaling up the uv-map

Hey all,

Is there a way to scale up a plane without scaling up its uv maps? Or should I just generate a plane with a properly size uv map in blender?

Thanks in advance,



One option is to rescale the UV map in blender, alternatively you can go to the MDL settings (If using something like OmniPBR.mdl) and use world scale for the texture and rescale that

Hey, thanks Hammad,
I used the blender option. I was hoping there was an option to do it Isaac/Omniverse.

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