Scene gives me errors and performance crawls

Operating System:
Windows
Linux
Kit Version:
107 (Kit App Template)
106 (Kit App Template)
105 (Launcher)
Kit Template:
USD Composer
USD Explorer
USD Viewer
Custom
GPU Hardware:
A series (Blackwell)
A series (ADA)
A series
50 series
40 series
30 series
GPU Driver:
Latest
Recommended (573.xx)
Other 571.59

I have deleted all physics from my SIM Ready assets in my scene.
I have then animated them by scale keyframes. The final render looks like this:

So it renders OK, but it is VERY slow to work with.

Here you can see a video about it. At the end part of the scene the playback is OK, but when I move earlier in time, it starts to crawl and gives a lot of error messages:

Here you can see the error messages:

The txt file is here:

Then the actual collected USD scene is here for you:

I hope you can tell me what is wrong with my scene?
Is there some leftover code or omnigraph elements that I just can delete to solve the issue? It took me 1,5 days to make this short shot, since this issue..

Pekka

I can take a look at the file, but it seems clear to me that it does not like the way you have animated these scaling changes. It looks like it is creating a lot of error messages. Not exactly sure why. I can ask. I am assuming these errors only appeared after you make these assets all scale? If you remove these scaling changes, do the errors resolve?

One idea, to be both creative, and to avoid this scaling issue, would be to have them all below the floor level, and simply have them move up, into place, instead of scaling them in height. I think it would look better and it would hopefully avoid this issue.

Yes, the issues came after keyframing scale values.

I think raising the tire-racks is one option but since I rendered it already I keep that one.

Yes, I think the best path forward is to keep this file just for rendering out an animation, but not for interactive work. Clearly it has issues.

Once I deleted the Push Graph the fps went from 1fps to 40fps, so its certainly the PushGraph animations. Also you had it set to QUALITY mode in DLSS. If you change it to PERFORMANCE mode I then went to 60fps

Ok, but then we loose the scaling animation. So the reason for error messages is not clear?

What is this Proxy & stage.cpp anyhow?

2394-06-17T08:22:21Z [2,178,437ms] [Warning] [omni.usd] Coding Error: in _ValidateEditPrim at line 1469 of C:\g\169973693\USD\pxr\usd\usd\stage.cpp – Cannot create property spec at path </World/_5_flattened/No_sims/new_so_sim/shelft_01_so_sims_05/aluminumpallet_a02_01>; authoring to an instance proxy is not allowed.

Is it saying that you are trying to apply scaling to master assets and to duplicates of master assets as well. So copies of copies. You have probably trying to add scaling keys to a mass of objects that are all referencing each other.

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