I’m encountering an issue with SDF Mesh collision settings between two rigid bodies, A and B. Here’s the situation:
I’ve set up collision detection between rigid body A and rigid body B, each using their own SDF Mesh.
When rigid body A collides with B at a velocity of 400, the collision works as expected. A collides with B and they move together.
However, when A’s velocity is increased to 1000, although a collision is detected, A passes through B’s mesh and continues moving.
It’s worth noting that the collision area between A and B is quite small, approximately 10% of the total size of either A or B’s shape.
I’m looking for solutions to prevent this high-velocity penetration issue, especially considering the small contact area. How can I ensure that rigid body A doesn’t pass through B’s mesh, even at higher velocities and with such a limited collision surface?
Any advice or suggestions would be greatly appreciated. Thank you in advance for your help!