HI, I was snooping into SDK samples, in particular the Path Tracer sample.
Path Tracing is the main reason of my interest into Optix.
The problem is that I’m very interested,but I know very little of Path Tracing (in the past I’ve used only classical raytracing => PovRay)
I mean: how to implement the fastest Path Tracer, I can do, with Optix (best practice)
I’ve found this lines of code into the file “path_tracer.cpp” (SDK 3.5.1):
// Index of sampling_stategy (BSDF, light, MIS) m_sampling_strategy = 0; m_context["sampling_stategy"]->setInt(m_sampling_strategy);
Sound promising ! I’ve searched, but this variable (“sampling_stategy”) is not used.
The question are:
Can you please complete the example? …please
Can you please add some more Path Tracing examples to SDK? E.g. “Bi Directional Path Tracing”
I’ve seen that there is a texture “tv.ppm” under the folder “data” but it is not used
Please NVidia guys…
==> Full “Design Garage” Source Code, would be a good start… ;-)