Segfault in vkCreateComputePipeline if the shader module contains texelFetch

For some reason I get a SIGSEGV when creating a compute pipeline that is using texelFetch. The simplest repro case is the following:

#version 450 core
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) uniform sampler2D u_isRt;

void main()
{
    vec4 color = texelFetch(u_isRt, ivec2(0, 1), 0);
}

SPIR-V was created using a very recent glslang and the output looks sane. Let me know if I’m doing something wrong or if you require more info.

Driver version: 367.35
OS: Ubuntu 16.04 64bit