I’m implementing a function that detects the manipulator’s self collision.
The number of collisions is returned with the overlap_mesh introduced in the link below.
Also, with Filtered_Pairs, we try to ignore the collision with [VGC10], which is an adjacent mesh.
However, as shown in the figure below, an unknown collision occurs and the return of ‘2’ occurs.
Ultimately, I would like to implement my manipulator to be aware of collisions with other meshes except adjacent meshes.
In this case, which parameter of Overlap_mesh or collision filter should be modified?