Thanks for the great library. I’d like to understand the necessary (and hopefully sufficient) conditions in which an engine serialized to disk may be deserialized. For example, serializing from one video card and deserializing onto another card will not in general work* (we’ve tried and this makes sense). Likewise if we try to exchange between identical devices but different driver versions this will likely crash.
So, is it possible to list the necessary and sufficient conditions in which a model may be exchanged between devices via serialization?
- I believe we were able to successfully exchange models between a GTX1080 GTX1080-ti, but I may be mistaken.