Set_actor_rigid_shape_properties doesn't work sometimes

I try to set the friction of a block using set_actor_rigid_shape_properties. This function returns true every time I call it. But later when I get the friction value from the block, it can be different from the value I assigned. (3.1 KB)

Here is a script. p_1 is the first value to be set and it can be set correctly. After I do another two friction assignments with random values, I set the value to p_1 again, it fails. And the friction value happens to be some value it has seen before. Any ideas about how to set friction value properly?

Hi @haosiqica

Indeed this is a bug in some code we have that tries to reduce the number of physics materials by reusing them - sometimes incorrectly. Unfortunately, it will be a little bit before we are able to release an update, but we do hope to have one out within a few weeks.

In the meantime, if you can avoid calling setActorRigidShapeProperties more than once that will avoid the problem.