“IEGLOutputStreamSetting” has a “setResolution()” function to set the output resolution. I didn’t find a similar function in “IBufferOutputStreamSettings”. Does buffer output stream support changing the output resolution?
Looks like IBufferOutputStreamSettings don’t have display method to set the output size.
Thanks
Does that mean if I want to set output resolution, then I cannot use IBufferOutputStream and I can only use EGLStream?
Any update? Thanks.
Suppose yes, the output size only need while need to show on the display.
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