Set up of rigid actor's shapes (convex hulls) - PhysX 3.2


Is it possible to use inter-penetrated convex hulls to define the global shape of a rigid actor ?
I used this technique without a problem in PhysX 2.8, but now it seems it’s not supported anymore. But I may be wrong.

In PVD (and in the project), some of the inter-penetrated convex hulls are missing, but the cooking and the actor setting do not fail, so I don’t have any idea what is happening.

Thank you.[/s]

(It had nothing to do with inter-penetrating convex hulls but due to a bug in cooking convex hulls)