# Setting Flex parameter for 'stiff' softbody. UE4-Flex

**URL:** <https://forums.developer.nvidia.com/t/setting-flex-parameter-for-stiff-softbody-ue4-flex/44657>\
**Category:** Physics Modeling (closed)\
**Created:** [August 31, 2016, 2:32pm UTC](https://forums.developer.nvidia.com/t/setting-flex-parameter-for-stiff-softbody-ue4-flex/44657 "2016-08-31T14:32:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![alleysark](https://developer.download.nvidia.com/images/forums/profile-default-devtalk-84.png) [@alleysark](https://forums.developer.nvidia.com/u/alleysark)\
**Post date:** [August 31, 2016, 2:32pm UTC](https://forums.developer.nvidia.com/t/setting-flex-parameter-for-stiff-softbody-ue4-flex/44657/1 "2016-08-31T14:32:17Z")

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Hi, I’m currently making a game using UE4-Flex project.

For a few days, I struggled to configure Flex container and Flex asset parameters to represent ‘stiff’ soft body.

I want to make some clay-like matter: no bounce, no pudding, incompressibility, proper stiffness with deformability. You can imagine the heated metal at forge (not melting metal).

I tried almost combinations of parameters using FlexAssetSoft with ‘plastic’ properties of container, but I could not represent the matter what I want.

Is it really impossible?

I would appreciate your reply.
