Dear forum users,
I have downloaded and compiled the oclVectorAdd example from the NVIDIA GPU Computing SDK Browser and I run into several errors.
I’m running on windows vista 64 bit.
I first compiled it for 64 bit and run it. Everything is fine.
I then compiled it for 32 bit and run it. It gives me error at line 168 (Error in clBuildProgram).
I then tried running the same 32 bit program on my laptop (which is vista 32 bit) and it gave me error at line 220 (Error in clEnqueueReadBuffer).
On the other hand, I did the exact same process with oclDotProduct and it works everywhere perfectly.
I don’t understand where the problem is. I’m always running the program with VectorAdd.cl in the same directory and all my GPU drivers are up to date.
Thank you in advance !
EDIT: I found out that the problem only occurs when I compile it in 32 bit.