Hi,
I have been trying to achieve Correlation for the shader’s source code of my Vulkan framework in quite a few ways (outputting the spirv from glslang::GlslangToSpv() to an .spv file, calling glslang::OutputSpvBin with the results of glslang::GlslangToSpv(), even using glslangValidator.exe manually for each shader I want to debug following the steps in User Guide :: Nsight Graphics Documentation), adding under Tools → Options → Search Paths all the paths and activating the “Search sub-directories” option for all cases) with no luck, with the Shader Profile error “HL: Unable to locate source referenced by debug line tables” and “IL: The driver only provided a high level line table”.
Could you please give me some advice on what could be wrong? I have a 2060 RTX, Windows 10 and Driver version 516.94.
Best regards and many thanks in advance,
aca_1983