ShaderDebugInfoCallback is never called in DirectX

I am integrating Nsight Aftermath to our DirectX application. The example provided on GitHub works properly, but when our application crashes there are no PFN_GFSDK_Aftermath_ShaderDebugInfoCb callbacks signalled.
My application is DX11, is that a reason?

The crash dump look like this :

Is my shader too complicated?Or other reasons?
Does anyone know?Thank you

Thank you for using Nsight Aftermath and your questions. I’ll ping the engineering team and get back to you on your question.