I am integrating Nsight Aftermath to our DirectX application. The example provided on GitHub works properly, but when our application crashes there are no PFN_GFSDK_Aftermath_ShaderDebugInfoCb callbacks signalled.
My application is DX11, is that a reason?
Hello,
Just wanted to provide a few more details on our specific support.
From the Release Notes:
• Shader debug information for legacy DXBC shaders is unsupported.
From the Aftermath SDK’s Readme.md:
• Nsight Aftermath is only fully supported for D3D12 devices. Only basic support with a reduced feature set (no resource tracking and no shader address mapping) is available for D3D11 devcies.
• Shader line mappings for active warps are only supported for DXIL shaders, i.e. Shader Model 6 or above.