Hi guys, I was implementing shadows in my application using shadow mapping.
I used NSight to debug the application and I noticed something really weird.
The shadow map at rendering time gets drawn properly but then in the second pass when is attached as texture and not as frame buffer it gets display completely white, even thought in the end the result is correct. This is a fairly misleading thing any idea why this would be happening?
Visual Studio 2015, GTX 960 , latest driver.