Thanks for sharing Falcor.
There are plenty game engines out there, but very few render engines.
This could fill a void.
I managed to build Falcor on Ubuntu 16.04.4.
(Took manual build from source for ffmpeg and libglfw3, as those are too old on Ubuntu LTS.)
When I run the Shadow Sample, it struggles to even reach 14 FPS on my GTX 750 Ti.
What could be the reason for the poor performance?
I understand that it is an older GPU, yet Shadow mapping should not be that much of a challenge, surely?