SIGGRAPH 2019 Highlight: Finding a Practical Hybrid Anti-Aliasing Algorithm

Originally published at: SIGGRAPH 2019 Highlight: Finding a Practical Hybrid Anti-Aliasing Algorithm | NVIDIA Developer Blog

With the recent introduction of DirectX Raytracing and NVIDIA RTX, interoperability between the rasterization pipeline and the ray tracing pipeline can be applied in real-time applications. The new technology does a lot of heavy lifting, but developers can’t just throw rays everywhere. They still have a limited ray budget to work with. They need to…