Simple D3D App crashes when using OpenCL

I have a simple D3D App which crashes when OpenCL is used - the app can be found here:

It would be nice if someone else can check if the error happens also on other systems.

The application is just the Tutoiral01 from the DirectX SDK/Windows SDK. It just clears the window to blue color. Every time the window is resized or closed the application crashes. I build the application with Visual Studio 2012 x64. There is a helper class Platform which includes the OpenCL main header file. No instance of the class Platform is created. When I delete the Platform.cpp and .h the App does not crash - really strange behavior.