Firstly, I am not a Python guy (yet). I’m animating the offloading of corn from a grain hauler. It’s very simple in C4D, MAYA, HOUDINI etc, but I cannot wrap my head around the particle systems in USD COMPOSER. I constructed one scenario where the sprites were doing exactly what I want, but I cannot figure out how to exchange the sprite object with an actual object (a kernel of corn) . It may be the nomenclature COMPOSER uses, but I’m stumped.
I started with a Geometry Replicator system and adjusted all the settings to give me a gradual build from 100 to 5000 particles (or SPRITES in this case). Just don’t know how to replace sprites with corn.
Can anyone advise how to do this?