I’[ve created a particle animation using GEOMETRIC REPLCATOR. It’s all fine until I want to swap the sprite objects that are emanating from the particle source with a mesh object. Some of your tutorials seem out of date. When I drag a sphere into the particle editor, there is no OG PRIM NODE as in the tutorials. In addition, if I drag the sphere into the PARTICLE EDITOR, I don’t see a sphere not but a SPHERE INPUTPATH node with a magenta pin instead of a blue pin.
So all I want to do is to substitute the sprite object with a sphere. (It will eventually be a kernel of corn mesh object so I’ll need to sub the sphere with that as well.)
Am I barking up the wrong tree?
What am I missing?
I am NOT a python guy BTW.
Please advise.
Thank you.
AndewL