Slang support for Shader Debugging

Hi,

In 2024.2’s shader debugging feature that is in beta, does it support slang? When I use frame debugging, I can see the GLSL/HLSL (Spirv-Cross) transpiled from slang, but when I try to use shader debugging, all I can see is Spirv disassembly/binary, and SASS, and so I can’t place any breakpoints. I am using vulkan + slang.

Thanks