Hi all,
Whats the state of physics sim as it pertains to cloth/softbodies, is it available in any form in Omniverse and if not how is it planned if at all?
Thanks,
Dan Rita
Hi all,
Whats the state of physics sim as it pertains to cloth/softbodies, is it available in any form in Omniverse and if not how is it planned if at all?
Thanks,
Dan Rita
Dear friends, I have the same question as Dan Rita, is there a current way for the soft / bodys / cloth?
I can see that in the presentation video “NVIDIA Omniverse Physics Showcase” it works;
Any extension to activate or any way?
I have experience using the APEX ClothingToolPROFILE tool from PhysX_3.3 and also with Nvidia Flex. It would be wonderful if you can apply these functions in the new versions of Omniverse.
Thanks
Dear @Dan.Rita , the soft bodys are already here. Update the Omniverse Launcher.
You have to activate the extensions: Physx Internal and Geometry
Mark the autoload in both and they will be permanent.
In Window = Physics = Demo Scenes you have example projects.
Cloth, fluids, flex, particles, etc. At last the Physics 5 engine from Nvidia is ingrained. Congratulations to the entire development team.
All the best!!
Hello!
To be clear, the “PhysX Internal” extension is named internal because it is a version under development and is not yet of a releasable quality. We are at present working hard on finalizing the feature, and we should have a properly working and tested version out in a future update. If all goes according to plan, quite soon.