Hello, I have a scene in Omniverse with a direct light and a cube on a plane. The cube has a shadom from the direct light projected on the plane.
I Want to make the shadow softer. I see that distant light has an Angle attribute which does make the shadow softer. but that attribute also creates a huge white circle??
here are some test cases:
angle = 0:
angle = 10:
angle = 100
What is the best way to soften the shadow created by a direct light?
also, how can i make the shadowed area less dark?
for example, here:
the bounderies of the shadow are more blured which is good (angle = 30) but the darkest area of teh shadow is pretty dark. How can I soften it (make it more grayish)?
I am using RTX-Real Time.
Thank you
Isaac Sim Version
4.2.0
Operating System
Windows 10
GPU Information
- Model: RTX 4090