EDIT: solved by unchecking the “enable vblank” option in the game menus before changing to Vulkan.
I set up “The Talos Principle” with Vulkan support. It seems to be sort of
working, in that it throws no errors, but I cannot see anything: The screen
is completely black, BUT when I move the mouse I can hear the sounds when I
hit a menu item and click it, or when I get back into the game I can hear
the background music and footsteps. But the screen shows absolutely nothing.
Unfortunately, there’s no errors in any of the game’s or the system’s logs.
No issues with the GL renderer.
I’ve tested the LunarG cube and smoke examples and these do work.
Here’s the talog log:
18:28:41 LOG: PUZZLE: 238@Cloud_2_05(NI1) Started
18:28:41 LOG: Player profile saved with size 31.16kB(31.16kB) at 2016/03/22 18:28:41.
18:28:41 LOG: There are 751 stats that weren’t uploaded yet!
18:28:43 INF: Error sending stats message: could not connect to server.
18:28:50 LOG: Loaded “libvulkan.so.1”.
18:28:51 TRC: Cannot get values for cvar d3d_bTripleBuffering. The variable is not declared.
18:28:56 INF: Error sending stats message: could not connect to server.
18:29:02 LOG: Clearing fullscreen flag on the window.
18:29:02 LOG: Trying to set display mode 1920x1080(fullscreen)…
18:29:02 LOG: Loaded “libGL.so.1”.
18:29:02 LOG: Loaded “/home/mano/.local/share/Steam/SteamApps/common/The Talos Principle/Bin/x64/GfxVLK.so”.
18:29:02 LOG: Setting fullscreen flag on the window.
18:29:02 LOG: Loaded “libvulkan.so.1”.
18:29:02 LOG: Device memory used: 3106 MB in 15 block(s)
18:29:02 LOG: Host memory used: 2000 MB
18:29:16 INF: Gfx API: Vulkan
18:29:16 INF: Resolution: 1920 x 1080
18:29:16 INF: Vendor: nVidia (0x10DE)
18:29:16 INF: Driver: Vulkan (0x11B8)
18:29:16 INF: Renderer: K5100M
18:29:16 INF: Version: 1526923264
18:29:16 INF: Video memory size: 8192 MB
18:29:16 INF: Available for textures: 5461 MB
18:29:16 INF: Shader model version: 5.0
18:29:16 INF: Active GPU(s): 1
18:29:16 INF: GPU architecture: forward conventional rendering
18:29:16 INF: Allowed memory size used for streaming: 2048.0 MB
18:29:17 LOG: Create prepared shaders took 1.13 seconds
18:29:17 LOG: Created HDR render-target of 1920x1080.
18:29:17 INF: Error sending stats message: could not connect to server.
18:29:22 TRC: Cannot get values for cvar d3d_bTripleBuffering. The variable is not declared.