>solved< Create array of textures

Hi, im trying to create an Array of Textures like so:

texture<float, 3, cudaReadModeElementType> NoiseTextures[4];

And im trying to initialize it like this:

NoiseTexture[i] = texture<float, 3, cudaReadModeElementType>(1,cudaFilterModeLinear,cudaAddressModeWrap,channelDesc);

But im getting the Error: “error: identifier “NoiseTexture” is undefined”

It might be just completely wrong how im trying to create it.
Have you an Idea how to solve this?
Thanks for reading this,

Ok i got it now. Sometimes your so focused. You don’t even see the most obvious mistakes. -I spelled NoiseTextures with an “s” and forgot it later. *facepalm
-is there a way to delete this thread?