Is (re)addition of source-level shader debugging on the roadmap? If so, is there an approximate time-frame?
We’re currently trying to decide on a rendering + compute API, with debuggability as an important concern. We’re mainly interested in source-level debugging of OpenGL shaders, since renderdoc now offers source-level debugging for vulkan.
We are working on hardware based shader debugging but do not have a solid release date yet. We are focusing on Vulkan and DX12 as the supported APIs, supporting GLSL/HLSL/SPIR-V. We will also support rasterization, compute, and ray tracing.