StandardSurface from Maya in Omniverse


I created a simple object with a blue StandardSurface in Maya and exported it to Omniverse. Instead of blue it appeared white in Omniverse.

Is there a way to get the StandardSurface from Maya into Omniverse, containing all parameters and textures connected?

We have a basic attribute map currently for some native Maya materials, this only handles some attributes. We are working towards handling more of the source attributes. You can use also use the include Omniverse materials, such as OmniPBR, which gives you a versatile set of material features. You can find these in the Maya Hypershade.