I’ll help you keep this post live, as long as it takes, until a solution presents itself because man, I feel you. It’s a shame that I’ve been looking for stuff for almost 2 weeks and there’s only dated install info on what to use. It’s difficult to find what you’re looking for if the vocabulary isn’t taught. nearly 20 years doing this and after all this time, programmers still don’t know how to talk to artists.
My friend and I were able to find this link to the newest Repo to PhsX 4.1.1:
We downloaded the Repo and behold… more programmer language that needs deciphering:
## Quick Start Instructions
* Python 2.7.6 or later
* CMake 3.12 or later
To begin, clone this repository onto your local drive.
Then change directory to physx/, run ./generate_projects.[bat|sh] and follow on-screen prompts.
This will let you select a platform specific solution to build.
You can then open the generated solution file with your IDE and kick off one or more configuration builds.
Here’s what I understand… Typically, when normal people install things, we use an *.EXE. There are some in the directory (see attached). However, in the README file, it doesnt state which one of these will work with Max.
So if there is no exe, that means we have to compile our own stuff.
I found this Python Compiler. My instinct is telling me that this PhysX Repo is a stand alone piece of software that has absolutely nothing to do with obtaining a plugin for Max.
Hmmm… conflicting info much? I will be posting my frustrations inside the Unreal and Max forums as well. Thank you for posting your issue about this. I support you #Mechamania!