Hello,
I am trying to create a letter/A4 sized piece of rather stiff cardboard in Isaac Sim so that the robot can bend it a bit to make the removal from a box easier, just like a human would do.
Currently I am struggling to create a deformable that is stiff enough.
I have tried the deprecated particle based deformable. With it a lower resolution of the mesh allowed paper like stiffness but it was still not enough. With the beta version of deformables it seems that the stiffness parameters don’t have any effect at all. (see screenshot)
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Related Issues
Hello,
I am trying to use small deformable bodies, but I am not able make them stiff enough.
Or rather, I am simply not able to configure the deformable body properly. I tried out a lot of different parameter values but none worked. The deformable body just behaves in a very weird way for the values I used.
The goal is to have a deformable body which is so stiff, that it does not get squished under an attached rigid body if there is only gravity. The deformable body should only be deformed wh…
PeterNV
February 26, 2026, 10:05pm
3
Hi, you can try to use the beta VolumeDeformableMaterial with significantly increased Young’s modulus.
from isaacsim.core.experimental.materials import VolumeDeformableMaterial
from isaacsim.core.experimental.prims import DeformablePrim
import carb
#1. Enable deformable beta_ feature
settings = carb.settings.get_settings()
settings.set("/physics/deformableBodyEnableBeta", True)
#2. Create stiff cardboard material
# Cardboard Young's modulus: 2_,000-4,000 MPa (2e9 • 4e9 Pa)
cardboard_material = VolumeDeformableMaterial(
paths="/World/Materials/StiffCardboard",
youngs_moduli=3e9, # 3 GPa - typical for cardboard
poissons_ratios=0.3, # Standard for paper-like materials
densities=700.0 # kg/m³ - typical cardboard density
)
# 3. Create A4-sized mesh (210mm x 297mm)
# Use higher resolution for better b_ending behavior
from pxr import UsdGeom, Gf
stage = omni.usd.get_context().get_stage()
mesh_path = "/World/Cardboard"
mesh = UsdGeom.Mesh.Define(stage, mesh_path)
#Create subdivided plane (16x22 grid for A4 proportions)
width, height = 0.21, 0.297 # meters
subdivisions_x, subdivisions_y = 16, 22
# Generate_ vertices and faces for subdivided mesh
# ... (mesh generation code)
# 4. Apply deformable body
cardboard = DeformablePrim(
paths=mesh_path,
deformable_type="volume" # Volume deformables work better for stiff materials
)
# 5. Apply material
cardboard.apply_deformable_materials(cardboard_material, indices=[0])
# 6. Increase solver_ iterations for stiff materials
from pxr import PhysxSchema
physics_scene = stage.GetPrimAtPath("/physicsScene")
physx_scene = PhysxSchema.PhysxSceneAPI(physics_scene)
physx_scene.CreateSolverTypeAttr("TGS")
physx_scene.CreateMinPositionIterationCountAttr(64) # High for stiffness
physx_scene.CreateMinVelocityIterationCountAttr(32)
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