Still cant do local shader debugging after last update..

So, I have a gtx 260M, last driver (320.49), and still cant do any shader debugging (as in my understanding, it means step by step on shader source code, watching the variables)
Im under VS2010, win 7 64 bits…I also got a message saying not compatible with debug layer, with goes away if I dont create the d3d11 device specifying the debug option.
So, theres anyway I can do shader debugging or my gpu is not compatible?


Shader debugging (on a local system, meaning, no remote setup), is not supported on GT200 GPUs. However, you can do shader debugging on a remote setup (host machine with VS installed, and a secondary machine where the target application runs).