I think it is something that comes from old projects ( CC projects ).
Here is a fresh model I created in CC and it does not have that issue. But there are some other smaller issues here with this render… hmm I have to make more testing to see what is this. See those ghostly lines?
I thought it could be this: Render Settings → Path Tracing → Sampling & Caching
So I deactivated Enable Caching and Enable Many-Light Sampling. But no help:
Hi @pekka.varis
what is your GPU driver version?
is it equal or above 497.29?
one of the ways to see it is in task manager➔ more details: performance tab ➔ GPU ➔ driver version
@pekka.varis
we had encounter an issue, the hair and eyebrow are both wrong, not sure if it is the same with yours. For this issue, NVIDIA expert said
I could reproduce this issue (black edges around hair) in Create 2021.3.7, using a Quadro 5000 with 16GB, but only when updating to a newer driver (v511.09). Also happens in Create 2021.3.8. This doesn’t occur with driver v472.84,
Until a fix is found, a workaround may be to downgrade the driver (v472.84 works ok).
maybe you could try to rollback your driver to 472.84?
This problem is popping up again but with a diferent character, I use the Natasha character from Reallusion. Here is a path traced render with native OV sky hdri environment dome light:
This is the Redhead huntress model, that is also shown here earlier, when we thought this case was solved. I double checked the results with this model ( based on the CC female preset called
@pekka.varis
White lines appear when Shader > Subsurface Scatter Scaleis set too high,
or when an improper SSS map is used, such as a solid white texture.
You can check and adjust the settings in iClone first, or do the chagnes directly in Omniverse.
In Omniverse: Reset Subsurface Advanced > xxx_Scater_Scale to 1
In iClone:
Double click the sliders to reset to default
But still there remains that white bright line around the eye area.
In the eye or eye occlusion materials there was not this scatter scale 1.25 to change.
How do I fix this? @WendyGram could you send this so someone in Nvidia who work with the CC USD settings. The Natasha CC characters face skin Shader > Subsurface Scatter Scale must be set to 1.0 not 1.25