Hi,
Could you share which interface you would like to use, OpenGL or EGL? Which APIs are called? Some algorithms may be applicable for dGPU and not on Jetson platforms. Please share more information about your use-case.
I’m using Cuda, my issue is I’m seeing off by one error for part of the range for pixel values from 0-255. Example red is 159 and the processed value is 158, same for 192 is 191 and 233 is 232. Conversely 0,31,95, 127 and 255 are correct. When I do the same processing using matlab all the numbers are correct. Any ideas where to look or how to take the next divide and conqueror debug step? Thanks. I thought first place to look is to confirm the scale and offset mapping is still correct or is different for Xavier NX.